DailyRedPokemon

Guide

How to play Daily Red Pokemon

Daily Red Pokemon is a free, once-a-day challenge: beat Red using a team of six Pokemon that is the same for every player. No account, no download.

The daily flow

  1. A new team of six level 100 Pokemon from Generations 1–3 unlocks at your local midnight. Every player gets the same six.
  2. Look over each Pokemon's types, moves, item, and ability. Everything is fixed — there is nothing to build. The matchups panel shows who hits Red's team hardest.
  3. Select your daily lead. Red always leads with Pikachu.
  4. Press Battle Red. Only one battle per day counts toward your record.
  5. Share your result. The shared text shows the outcome, how many of Red's Pokemon you knocked out, and the number of turns, without revealing your team or moves.

Daily battle vs. practice

Daily: counts toward your record and streaks. It is saved after every action, so refreshing or closing the tab will not let you retry — you resume where you left off. Giving up counts as a loss.

Practice: unlimited and never counts toward your record. Each run reshuffles today's same six Pokemon and starts with the first one in that order. Practice progress is not saved, so leaving or refreshing starts a new run. Use it to learn how Red behaves.

The battle screen

  • The top plate is Red's active Pokemon (HP shown as a percentage). Yours is below, with exact HP.
  • Each move shows its type, power, and remaining PP.
  • You can switch to any healthy Pokemon instead of attacking. Switching happens before moves.
  • When your Pokemon faints you choose a replacement. Red sends his next Pokemon automatically.
  • You win by knocking out all six of Red's Pokemon, and lose if all six of yours faint.

Gen 3 rules

Battles run on Pokemon Showdown's simulator with Generation 3 rules, the ones from Ruby, Sapphire, FireRed, and LeafGreen. Abilities and held items work as they did then.

  • All Pokemon are level 100 with the same IVs and a flat EV spread; Red's have perfect IVs.
  • Whether a move is physical or special depends on its type, so Ghost and Poison moves are physical.
  • Lightning Rod does not block Electric moves in single battles, and Levitate makes Gengar immune to Ground moves.
  • There is no Fairy type.
  • If a battle lasts 150 turns it is decided on Pokemon remaining, then total remaining HP.

Ready?

Head back to today's six, or read the strategy notes on Red's team first.